using UnityEngine;
using System.Collections;
using ScreenFaderComponents.Actions;

public class ScreenFadeEffect : MonoBehaviour
{
    [SerializeField]
    private DefaultScreenFader component = null;
	[SerializeField]
	private float fadeSpeed = 3f;

    void Start()
    {
		Fader.Instance.FadeOut(fadeSpeed);
    }

   
}